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		<title>D$Web</title>
		<description>A playground for my PHP or other programming skills and a place to post anything I am interested in, whether you like it or not.</description>
		<link>http://dmoney.vip.warped.com</link>
		<item>
			<title>Poetry</title>
			<description><a href="http://www.petermichaud.com/art/thief-in-the-labyrinthine-garden/">This</a> is a neat format for a poem.  I read it, but I can't tell you what it's about.  My problem with poetry, just like my problem with lyrical music, is that I listen to the sound and rhythm, and ignore what's being said (even while reading, apparently). </description>
			<link>http://dmoney.vip.warped.com/index.php?post=1265759083</link>
		</item>		<item>
			<title>vim, dreams, code</title>
			<description>Last night I went through the Vim built-in tutorial.  I wanted to try hacking something together in Clojure, but I needed an editor that worked well for Lisp development and wanted to try something other than Emacs.  It's a little weird not being in edit mode by default, but I suspect it's less work than switching between the mouse and keyboard.  Anyway, learning the editor's probably a project in itself.  I was fairly excited about it when I went to bed.   </description>
			<link>http://dmoney.vip.warped.com/index.php?post=1265160128</link>
		</item>		<item>
			<title>the game</title>
			<description>I've been netflixing a bunch of Star Trek: The Next Generation episodes.  I've seen most of them before, but it's been a while, and it's fun to rediscover the peices of the puzzle that I only vaguely remember.   </description>
			<link>http://dmoney.vip.warped.com/index.php?post=1258782388</link>
		</item>		<item>
			<title>outsourcing politics</title>
			<description>I don't care about politics.  I should, but it just sounds like a lot of work.  I don't read political blogs or whatever those paper things with news in them are called, so I only become aware of when an issue is particularly high profile, like President Bush's incompetence (or feigned incompetence). </description>
			<link>http://dmoney.vip.warped.com/index.php?post=outpol</link>
		</item>		<item>
			<title>an asymptote of programming evolution</title>
			<description>There was a recent Hacker News discussion on whether yet another programming language (in this case, Google Go) was really needed.  I'm going to quote a comment I made, because I want to put more mental energy into this idea: </description>
			<link>http://dmoney.vip.warped.com/index.php?post=proglang_asymptote</link>
		</item>		<item>
			<title>background fail</title>
			<description>I like sigils.  They are pretty.  So I spent the last hour playing with javascript to try and get a peek at the background image of the <a href="http://www.errantstory.com/">Errant Story</a> site, most of which is hidden behind the actual content of the site.  Pesky content.   </description>
			<link>http://dmoney.vip.warped.com/index.php?post=bgfail</link>
		</item>		<item>
			<title>Linear Temporal Collective Consciousness</title>
			<description>Yesterday I was playing <a href="http://www.thewayoftheninja.org/n.html">N</a>, after having some rum-n-root.  I got to the fourth level of episode 04 ("curvaceous") and kept trying to beat it.  This involves going through a puzzly level and dying a lot, sometimes getting zapped, sometimes shot, most of the time blown up.   </description>
			<link>http://dmoney.vip.warped.com/index.php?post=1256774281</link>
		</item>		<item>
			<title>portal: prelude beaten</title>
			<description>I didn't really like the gameplay of the end fight in Portal: Prelude, and there were a couple glitches, but I still recommend the game.  I do think it played out pretty well, story-wise.  The rest of the end level was good, and there was a visit from some old friends from HL2, slightly enhanced with Portal-style playfulness.   </description>
			<link>http://dmoney.vip.warped.com/index.php?post=1255918934</link>
		</item>		<item>
			<title>Portal, now with 32.5% more cake</title>
			<description>I'm enjoying <a href="http://www.portalprelude.com/">Portal: Prelude</a>, which is a fan mod and unofficial prequel to Portal.  I got to the end of Portal and was like, "that's it?"  It was fun and novel, and the character GLaDOS was neat, but it was too easy and too short.  After beating Portal I played through it with commentary enabled.  A lot of the game had to be designed to train the user, due to the unfamiliar gameplay.  I think they did that quite well.  The commentary also revealed that the idea for the portal mechanic came from a student project called <a href="http://en.wikipedia.org/wiki/Narbacular_Drop">Narbacular Drop</a>, whose authors were subsequently hired by Valve.  I tried this out, but it was even shorter, and seemed to lead up to a boss fight that never happened. </description>
			<link>http://dmoney.vip.warped.com/index.php?post=portal_prelude</link>
		</item>		<item>
			<title>holy mother of god</title>
			<description> irb(main):001:0> def fact(n) irb(main):002:1>   if (n      1 irb(main):004:2>   else irb(main):005:2*     n * fact(n - 1) </description>
			<link>http://dmoney.vip.warped.com/index.php?post=1250373599</link>
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